Sunday, March 17, 2013
Storyboards of Mars
One of the frustrating things about working on film projects is that they take years to complete, and until they come out, you can't show people what you've been working on. Since most of my previous animation storyboarding work is tied up in this fashion, I've been meaning to sit down and create some sample boards so I actually have something to put in my portfolio. So here goes!
Thursday, March 7, 2013
Inking Demos: Oz and Tortoise
It's wacky inking demo time again! These each took about 30-40 minutes, with some ink wash and spatter and such. I didn't end up finger-painting this time, but you can't have everything.
This is, of course, a composite Wizard of Oz companion character made up of part Scarecrow, part Lion, and part Tin Man. He's having some trouble deciding what to ask the Wizard for.
And this, on the other hand, is what you get when you ask your students for subject prompts.
Saturday, March 2, 2013
Odds and Ends
Clearing out the metaphorical basement, I present for your diversion and amusement...
A complete lineup of the Mu Gundam robots so far. All to scale, naturally; man, the Kingdam is really huge.
A silly inking demo for my comics class.
Another silly inking demo. Next week I'll be demonstrating ink wash, spatter, finger-painting, etc, which is always fun; plus, that means I'll probably have time to actually finish the illustrations.
Tuesday, February 26, 2013
Once More Mu Gundam
And here's one last round of Mu Gundam stuff. First, let's fill in a couple more gaps in the good-guy chess ranks, with the robots corresponding to the king and pawn...
In case you were wondering, this is how all these prehistoric giant robots are able to move around. Each one houses an alien plant stem which functions as the equivalent of a nervous system, interfacing between the human pilot and the robot's cogs and gears.
The Gardam, as its name implies, is a knockoff of the Ardam. Instead of having super-tough armor all over, it just carries a really awesome shield. And then there's the Kingdam, a monster giant that can take down any enemy, but is normally kept out of the battlefield because it contains the heroes' irreplaceable mandragora root.
In case you were wondering, this is how all these prehistoric giant robots are able to move around. Each one houses an alien plant stem which functions as the equivalent of a nervous system, interfacing between the human pilot and the robot's cogs and gears.
Meanwhile, I figured we needed some characters for this story. I didn't try to get too fancy with the names, and they're just one degree removed from the literary characters I templated them on. Since this is set on the lost continent of Lemuria, naturally there's a lemur mascot.
And here's the obligatory enemy ace, a human traitor who fights on the side of the titanic Atlanteans. Again, I'm not exactly trying to be subtle with the names!
Monday, February 18, 2013
Return of Mu Gundam
I had a lot of fun doing those fantasy-themed Mu Gundam designs, so let's bring on round two!
One thing that seemed a little "off" about the first round was that the bad guys had a strong theme, with the medieval stylings and chess-piece motif, but the heroic Gundams didn't. So instead, I've revived the classic trio of the Gundam, Guncannon, and Guntank, while eliminating the anachronistic "Gun" moniker...
Here, we've extended the chess motif to the good guys, via the original Indian version of the game (in which the rook was a chariot and the bishop was a war elephant). The Ardam is an armored knight; the Bowdam is a ballista-equipped chariot with rocket-punching fists; the elephantine Saydam has giant sabers for decapitating enemy robots. (Credit goes to my friend Mark Schumann for that last concept.)
Meanwhile, here are the Saydam's bad-guy counterparts, the White Bishop Gyan and Black Bishop Gyan. Enjoy!
Tuesday, February 12, 2013
The World of Mu Gundam
Edit: For the next installment in this series, see Return of Mu Gundam.
I had some free time today for personal projects, so here's a round of robot doodles inspired by a discussion topic on the Gundam Guy blog. The original question was, "What would you like to see in the next Gundam series?" Here's my idea for an imaginary Gundam story, which I'll call Mu Gundam.
The typical Gundam series takes place hundreds of years in the future, but Mu Gundam would be set ten thousand years in the past, making this a gonzo fantasy story with giant robots. It takes place on the lost continent of Lemuria, which is ruled over by a race of super-advanced Atlanteans who came down from the stars and live in a flying city. They maintain their dominion over our human ancestors with armies of giant robots.
Naturally, the oppressors are resisted by a small team of heroic Gundams, which fight to liberate the lost continent from the tyranny of the wigged Atlanteans. It wouldn't be Gundam if there weren't any Gundams!
Here's a set of alternate color schemes. My wife favors the blue-and-gold scheme for the dragon type, but I'll let you be the judge...
I had some free time today for personal projects, so here's a round of robot doodles inspired by a discussion topic on the Gundam Guy blog. The original question was, "What would you like to see in the next Gundam series?" Here's my idea for an imaginary Gundam story, which I'll call Mu Gundam.
The typical Gundam series takes place hundreds of years in the future, but Mu Gundam would be set ten thousand years in the past, making this a gonzo fantasy story with giant robots. It takes place on the lost continent of Lemuria, which is ruled over by a race of super-advanced Atlanteans who came down from the stars and live in a flying city. They maintain their dominion over our human ancestors with armies of giant robots.
The Atlanteans, of course, look exactly like the bald albino Engineers in Prometheus. I feel like that movie didn't really milk the "ancient astronaut" gimmick as much as it could have, so let's give it another try! Since they're bald and vein-y, they wear pretty wigs to cover their ugly heads, so they're also a lot like the Therns from the Edgar Rice Burroughs Mars series, or the rubber-masked mutants in Beneath the Planet of the Apes.
And hey, while I have your attention, why don't I throw in a plug for the Ultrasylvania Vol.2 Kickstarter funding drive? If you like international steampunk intrigue involving famous horror-movie monsters, or you want to support a lovely bunch of up-and-coming comic artists, you have three more days to hop aboard. If they make their target on schedule, I'm reasonably sure I can persuade writer Brian Schirmer to put the Gill-Man in volume 3.
Monday, January 14, 2013
Dangerbirds Are Go!
I've just been watching a bunch of episodes of the late Gerry Anderson's awesome sci-fi puppet adventure series Thunderbirds, and found myself wondering what would happen if you hybridized it with Gundam-style giant robots to create a team of international rescue super-robots. Here's a first installment...
Dangerbird-2 is for airlift and evacuation. It can hover in place under any conditions, and its legs house giant manipulator claws for hoisting cargo. This is the one you'd call for sea rescues in Deadliest Catch.
Dangerbird-3 is designed to deal with fires, radiation emergencies, biohazards, nuclear meltdowns, and so forth. Its fireproof outer armor is filled with cooling systems, and can be jettisoned and destroyed to prevent contamination.
Dangerbird-5 is for excavation, clearing debris, and destroying obstacles. Its tracked lower base can be configured with a variety of heavy equipment.
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