Monday, July 15, 2013

Kaiju Kombo 3

Round three of the kaiju party! Here’s another monster tag-team.


Once again, we have a tactical division of labor. Kali is designed to scout out the area and hunt down targets with its remote-controlled drones. Then Rat-Catcher slurps up the puny humans with its sticky acidic tongue. Yum!


And an updated scale comparison. Ideally, it would be nice if these could all be portrayed by the same size of stuntman in a rubber suit, but as we see in GMK (AKA Giant Monsters All-Out Attack) you can kind of "cheat" that visually if you need to.

Friday, July 12, 2013

Kaiju Evolution


Here’s a Pokemon-style evolution of the previous kaiju. Nudibranch II now has aerial mobility, while Harpy is a simple power-up of the feisty Rooster.


And while we're at it, how about a scale comparison? Wow, Nudibranch II is huge!

Thursday, July 11, 2013

Monster Combo


Here are today's sketchbook monsters. I like the idea of kaiju being designed as living weapons, so I'm trying to think about this a bit strategically. Here, Nudibranch is a toxic polluter who poisons rivers and poops noxious gas; Rooster is its escort, who wards off human defenders with his flappy blade wings and sonic screech. Perhaps these beasts would evolve like Pokemon in response to enemy tactics...

Tuesday, July 9, 2013

Odds and Ends

Here are a couple of recent bits and pieces. First, a fan art illo I did for Ben Jelter's upcoming comic Moscow 38, which is heading into the final two days of a Kickstarter funding drive. At the moment, Ben's netted enough to cover printing and the addition of extra production art and guest illustrations; his next "stretch goal" is to add a bunch of character epilogues and side stories, so we'll see what happens.


Meanwhile, I've been substitute-teaching a comics class for a local summer program aimed at middle- and high-schoolers. Here's a handout I did for them; as you can see, we're very much at a beginner level art-wise.


And finally, I drew this improbable monster while Julie and I were waiting for a preview screening of Pacific Rim. It obviously wouldn't work as a giant kaiju due to its flimsy legs, but if it were about the size of a small dog, I imagine it could bite your leg something fierce.


Friday, June 21, 2013

Battle On, Mekton!

Couldn't resist whipping up a quick sketchy-painty illustration to celebrate the final 24 hours of the Mekton Zero kickstarter. At this point, full color is a go, and we're just waiting to see if the project's wonderful and generous backers can scrape together enough extra dosh to make it a hard-cover...


I asked Mike "Mister Mekton" Pondsmith if he had any suggestions for a scene, and he proposed a monster-versus-robot battle, possibly featuring a Gunfark (which is a giant two-headed lizard). The idea of stealing a march on Pacific Rim sounded great, but I thought I might try a different classic Mekton, the vaguely-described Uru Killer.

While I was waiting for anatomical guidance from Mike, I started sketching up a kind of polar bear/shark/gorilla monster. Then Mike wrote back to tell me the Uru Killer was "like a bear with a shark mouth," plus six legs and neck tentacles. Truly an eerie coincidence!

Monday, June 17, 2013

Mektons

So before it's too late, I should also mention that I'm involved in an ongoing Kickstarter funding drive! Mike Pondsmith and the nice people at R.Talsorian Games are raising funds for a new edition of the anime-inspired giant robot role-playing game Mekton, with the new edition bearing the moniker Mekton Zero. So here's the Mekton Zero Kickstarter page.


At the moment, they're well past their original funding goal, but if they can round up another $4,000 and change then they're going to print the rulebook in full color. Which would be nice for me, because I'm slated to do a bunch of the artwork, including the robot designs!

Speaking of which, this project's given me the opportunity to redesign the humongous Excalibur--one of the robots featured in the second edition of the rulebook way back in the 20th century, with an accompanying illustration by a young and foolish Mark Simmons. Now that I'm old and foolish, it's been a real kick giving this classic 'bot a full-color makeover. I prepared two versions of the Excalibur's color scheme, and the editors eventually went with the gold-based one suggested by my wife Julie. But for your amusement, here's the rejected alternate, in sinister purple hues.

Saturday, June 8, 2013

Prince of Madness!

I think this was probably the most intense working experience of my life! Last night was the first public reading of Gesualdo, Prince of Madness, a new opera being developed by San Francisco's Opera Parallèle. The performance was accompanied by a full-length motion comic, with artwork by yours truly and animation by Brag Art's Sony Green.


The opera's based on the true story of a late-Renaissance scandal, full of sex and blood and flagellation and late-night madrigal playing. So we pulled out all the stops in the comic version, enhanced by Sony's animation and a specialized musical instrument known as the "slap stick" that produces whip-cracking sound effects.

Here's some character artwork in progress. 26 multi-panel pages, each with multiple poses for the animated figures, which together covered 45 pages of 11x17" Bristol board. My awesome wife Julie came to the rescue by adding in the flat colors as I worked.




By the time I was done with that, I only had three days left to draw all the backgrounds, delivering the final pieces to Sony barely a hour before showtime. Here's a selection of these.




There was a pretty good turnout for the reading - over a hundred opera-goers, and I'm pretty sure none of them knew what to expect.


Does this look like a man who's been awake for three straight days?


Conductor Nicole Paiement sets up the performers. (That giant lute is known as a theorbo.) During the performance, the accompanying motion comic pages were projected on the wall above them, kind of like those Rocky Horror Picture Show re-enactments.


For obvious reasons, we didn't get photos of the actual performance, but director Brian Staufenbiel apparently videoed the whole thing. Here's a blurry curtain call; the actors left to right are Chris Filipowicz (Orazio), Nikola Printz (assorted female servants), Maya Kherani (Leonora), Daniel Cilli (Carlo Gesualdo), Michelle Rice (Maria), and Andres Ramirez (Fabrizio).


A post-show discussion panel with librettist Mitchell Morris, composer Dante De Silva, director Brian Staufenbiel, and conductor Nicole Paiement.


As a bonus, here's the hitherto-unseen final frame from the last page, which didn't play during the reading due to some kind of technical glitch. This is pretty much how Sony and I were feeling at the end of the week, but I'm sure we'd leap at the chance to do it all again!