First, crude character sketches - just enough to get started with layouts.

Then a few pages' worth of rough layouts. I'll spare you the indecipherable horror of my thumbnail sketches.


And finally, sample value roughs. It took me a couple of tries to get these into workable shape; there's a reason we normally don't plot and lay out comics stories in overnight binges.

In the penultimate panel of page 2, I might shift the figure leftward and move the balloon to the right. Easy enough to do in Photoshop.
2 comments:
Nice!! Very informative to see your process. :)
This actually isn't my normal process - I usually put in the values in the layout stage, rather than doing a pure line drawing and futzing around with value options later. (I mean, who does that?) But this is the process we're using for the class project, so I wanted to practice what I'm scheduled to be preaching. :-)
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